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Blurred Lines Mods ([info]blurred_mods) wrote,
@ 2008-01-16 18:56:00

Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Entry tags:! game canon

Game Canon
Game Canon
player additions to game canon
  


There are many, many things that aren't defined in JK Rowling's world that may be necessary to the trivialities of game play; it is up to the mods to provide a skeleton of the 'game canon', but it is also up to the players to define their world and add to the richness of our universe.

The following lists are meant to help players keep continuity in the realm of game canon. Please feel free to comment if you have additions you would like to make!

(all spells are here)
 

I. Authors & Books;


Predefined Harry Potter authors (external link)
http://www.hp-lexicon.info/wizworld/books_authors.html

Game Canon:

  • Cambyses Aether- Well-known author of a (very old) collection of purist essays. Pureblood (name has died out).
     
  • Nicholas Farren- Author of a series of literary wizarding adventure novels. Halfblood.
     
  • Amora Darnell- Author of many, many cheap and trashy wizarding romance novels. Is actually a wizard named Bob Hedger who is using a female penname to sell books. Halfblood.
     
  • Lisha Gizem- Author of a popular mystery series starring clever witches. Fullblood.
     
  • Pratima Hopkins- Mystery novelist. Has a tendency to write nearly the same story every single time. Halfblood.
     
  • Samuel Hanson- Poet who mostly writes about love, the joy of magic, and new discoveries. Muggleborn.
     
  • Marcus Middleton- Essayist for the Muggleborn cause. Attempts to combat Cambyses Aether’s essays. Halfblood.
     
  • Matilde Gamp- Author of a series of books on parenting with purist values. Pureblood
     
  • Gareth Pye- Poet; writes dark, moody, depressing, spine-chilling poems. Fullblood
     
  • Nicholas Farren
    • Beneath the Water
      When a young and prominent wizard goes too far in his exploration of the ocean depths, he finds himself kidnapped and caught in the crossfire of a Merpeople war. There are those among them who wish for pleasant relations with the wizards above, and others who fiercely oppose the idea, feeling that only tragedy could come from cooperation with the magical people of the land. The young wizard must learn to adjust to his captive state under water as he devises ways to escape - often aggravating the unfriendly side he was found by - and along the way experiences an adventure like he had never seen before. Action and intrigue colour this novel from beginning to end as worlds collide.
    • Beyond the Mist
    • The Farthest Land
       
  • Livia Ashworth: German descended author currently living on her own in the English Moors. Fullblood
    • A Murder Misremembered (debut novel)
      A murder stroy about a German witch suffering from insomnia who murders her husband. Ashworth's novel is dark themed and suspenseful, described by Dorcas's book critique friend Fitz as a "gorefest thriller". [ref].

       
  • Illuminado Honore - one of the pioneers of studying memories and other aspects of the human subconscious.
    • The Subconscious Minde: A Study of the Human Braine.
      The book has been out of print since the 17th century but three copies survive at Obscurus Books, Diagon Alley.
       
  • Francis James Flannery - one of the 16th century's most celebrated male Seers, specialising in reading tea leaves.
    • Interpreting the Uninterpreted.
      The book has been out of print since the 1812 but there are still at least two copies for sale at Obscurus Books, Diagon Alley.

       
  • Horace Voice- Sketchy herbologist who never seems to be able to keep a job very long at one place. Known for stealing magical herbs from his past jobs (any guess why he keeps getting fired?). Muggleborn.
    • 101 Herbs and How to Smoke Them
      How to use several magical and muggle herbs for recreational purposes.

       
  • T. J. Kelvin - halfblooded writer and illustrator of the wizarding comicbook series Mandrake Man. Mandrake Man was part of a herbological experiment gone terribly wrong. An unidentified potion (Otherwise known as Potion X) got spilled into his pot, and when he was depotted as a sproutling, he never screamed. The Herbologist, Professor Pervonian, thought that this was a sign. As years of working with dangerous plants and potions had left her barren, she raised Mandrake Man as her own son. Suddenly! on Mandrake Man (his real name is Gershwin)'s 17th birthday, his "mother" was kidnapped, taken from him and forced to breed a new line of evil plants by a nameless Supervillain, most often referred to as "Him" or "My Arch Nemesis." Mandrake Man began to train. He has the power of Supersonic Scream, which, while not fatal (unless he wants it to be, which he usually doesn't as he is A Good Guy), renders his enemies helpless -- and sometimes unconscious -- unless, of course, they are wearing earmuffs (his kryptonite -- please excuse the blatantly muggle reference). He also has a healing ability, because that is what mandrakes do, and it has come in handy many-a-time. The series has been on-going since 1947. Mandrake Man has died and been "re-sprouted" three times since the comic began, and in the late 60s he "pollinated" with Fanged Geranium Gal. There was such a fan revolt that both F.G.G. and their sproutling were very quickly killed off by fan favourite villain, Dr. Gillyweed.
     

II. Musicians & Songs;


Predefined Harry Potter musicians (external link)
http://www.hp-lexicon.info/wizworld/music.html

Game Canon:

  • Boudicca Radford - a classic female blues/jazz artist, recorded music during the early part of the twentieth century. [ref]
     

III. Magical Objects;



Portkeys
  • Fixed portkeys are timeable portkeys that can be used from a fixed point A to a fixed point B (eg Quidditch world cup portkeys).
    • The portkey is engaged with a portus fixus spell.
    • Fixed portkeys will travel at a certain time, regardless of whether they are being touched or not.
       
  • Portable portkeys move with a person and can be used anywhere to get from an unfixed point A to a fixed point B. (Think Triwizard tournament cup).
    • The portkey must be engaged with a portus spell.
    • Portable portkeys are not 'timed' - once portus is cast, it becomes a viable portkey at the next touch.

Quiescent magic detector ("Warden" in common vernacular)

  • Similar to a sneak-o-scope, but which detects non-activated magical spells. Looking much like a compass, needles on the face point towards such spells, colour-coded for the nature of the spell (wards, concealments, portkeys, other triggers, etc).
  • Used by the DMLE, especially in searches of premises, Wardens are otherwise illegal. Neither this nor the high cost of acquiring one prevents them from being used by criminals, though the black market version typically can only get through the most primitive of wards.
     

IV. People;


  • Minister Trimble has more than one child and a family.
     
  • Bertrand Hilyard - expensive and snotty caterer to the rich [ref].
     
  • Mr. Otto Strazinski - Owner of Slug and Jiggers Apothecary: The infamous Mr. S. is a cool and accepting guy who wants his employees and customers to like him, but also takes potion-making ingredients very very seriously. As a halfblood with a muggle mother and muggleborn father, a person's bloodline obviously does not factor in to his hiring process.
     
  • Becky, Chanticlear, Toby, Alberto - Other Slug and Jiggers employees; Alberto wears glasses, can sleep standing up and with his eyes open, and is rumoured to be a super hero.
     
  • Caius Chiaroscuro - owner and shopkeeper of Obscurus Books. Ancient-looking wizard with silver-grey hair cut to the shoulders and a neatly trimmed beard. Mr Chiaroscuro, at first, can seem to be an unapproachable man with no tolerance for nonsense (especially from his employees). He does value hard work and dedication, and he usually grows a little nicer after a couple of months.
     
  • Angus Macleod - Catriona McCormack's press manager.
     
  • Mr. Lachlan Abergavenny - Landlord of Grindylow Gardens. Halfblood. Fat, jovial, middle aged man who is quite kind to his tenants and tries to promote tenant bonding by posting on the billboard who is moving in whenever a new tenant comes in. Widowed with one daughter who is currently studying abroad in France.
     
  • Trevor Cooper - Self-proclaimed God of the Archival Rooms in the Department of Mysteries. Extremely anal-retentive about organization -- thus every archive/book/piece of writing in the room is cross referenced fifty thousand times. Will be angry if you mess up his organization. Seems to not mind dust and enjoys keeping the Archival Rooms dimly lit.
     



(Post a new comment)

Musicians!
[info]proudkate
2008-07-30 02:20 pm UTC (link)
The Billywhigs (c. 1965 - 1972)
Rock group, popular during the late sixties, early seventies, split in 1972, Peter Helling and James Ravnesdale have done some solo concerts since then. Puck Lufkin is a Half Blood

James Ravensdale - Lead vocalist/guitarist
Peter Helling - Lead guitarist/Bassist
Puck Lufkin (descendent of Artemisia Lufkin) - Drums
Henry Allen - Bass/Keyboard

(Reply to this) (Thread)

Re: Musicians!
[info]fortiscadere
2008-07-30 05:32 pm UTC (link)
Reference, if you want one: http://proudkate.insanejournal.com/4481.html?thread=56705#t56705

(Reply to this) (Parent)

Calming Draught.
[info]culling
2008-09-04 06:43 pm UTC (link)
I don't know where you'll want to put this and I'm still trying to figure out what this all will mean for Barty, but some details on a potion:

Name: Calming Draught
Key Ingredients: Valerian (Valeriana officinalis) root; the leaves, berries, and root of Withania somnifera (Winter Cherry or Indian Ginseng); distilled essence of Helleborus niger (Black Hellebore); powdered leaves and root of Piper methysticum (Kava); three sprigs and a tincture of peppermint (Mentha × piperita); and the flowers and berries of the Mandrake plant (Mandragora officinarum).

Appearance: An incredibly still liquid of a very deep, blue-green color.
Effects: The backbone of the potion is the valerian root, which has fast-acting sedative and soporific properties; these are magnified by the stress-relieving properties of the Indian Ginseng, which also works to normalize physical processes, e.g. lower heart-rate and blood pressure, calm the nerves, reduce stress-induced nausea and headaches, etc. The essence of Hellebore also works to lower pulse, heart-rate, and blood pressure, but should be highly monitored; too little will not react properly in the potion and will not give the proper calmative effects, but too much will work too well with the Indian Ginseng and induce bradycardia (resting heart rate of 50 beats/minute or lower), possibly leading to cardiac arrest. There may also be laxative side-effects from the essence of Hellebore, but these usually do not cause problems.

The flowers and the berries of the Mandrake plant are easily the most powerful ingredients in the potion: although they do not provide the same backbone as the valerian root, their properties are by far the strongest and most concentrated, and so they must be perfectly measured or the potion could be either deadly or completely useless. Used properly, the flowers and fruits of the Mandrake will cause powerful sedative effects, albeit with some intoxicating side-effects – lowered inhibitions, slurred speech, blurred vision, poor coordination, dizziness, apathy, and warm, happy feelings are all common. These are somewhat counteracted by the Kava and the peppermint, but only enough to keep them from truly being dangerous; the Kava also acts as a mild tranquilizer, while the peppermint soothes the mind and stomach, its scent acts as a muscle relaxant, and its flavor makes the potion more palatable and lends it well to being mixed in tea. The effects of Calming Draught usually last anywhere from four to eight hours, depending on the size and concentration of the dose; it can easily be mixed with various sleeping potions or pain potions to increase the duration of these effects, with the risk of more potent side-effects.

(Reply to this) (Thread)

Calming Draught.
[info]culling
2008-09-04 06:44 pm UTC (link)
Risk of Abuse/Addiction: Because of Calming Draught’s powerful effects and the positive feelings that it induces, it runs a high risk of being abused or leading to both physical and mental dependency, especially after long-time use. As one continues to use Calming Draught, one can easily become reliant on the physical calmative effects, slowly losing control of one’s ability to properly calm oneself without the potion, or one can become dependent on the mental effects, slowly losing one’s ability to properly feel happy or peaceful without being drugged; most often, both cases occur simultaneously. Continued use will likely also lead to a physical resistance: as one becomes more accustomed to the ingredients and their effects on the body, one will need larger and/or more concentrated doses in order to achieve the same effects. With prolonged cessation of using Calming Draught, this resistance will usually dissipate, but, in the case of relapse or an unmonitored resuming of use, it is likely that an accidental overdose will occur.

Overdose: Calming Draught overdose is usually difficult to achieve, unless the potion has been tainted by the potion-maker adding too much Mandrake and/or too much essence of Hellebore. Regardless of how it comes about, should it occur, it can be easily recognized by the presence of three or more of the following symptoms: shallow breathing, bradycardia, dilated pupils, loss of muscle control, inability to stand without assistance, poor coordination, drowsiness and/or inability to stay awake for more than two minutes, dizziness, hypotension, pallor, a significant drop in body temperature, slurred speech, blurred vision, mental confusion, and difficulty to rouse from sleep. Eventually, if left untreated, overdose will lead to a coma and, beyond that point, death is incredibly likely. Treatment should be an immediate application of stimulant or awakening potions, followed by a powerful emetic to remove the potion from the stomach, a neutralizing potion to counteract it, or a bezoar, if one happens to be on hand. Following successful treatment, the sufferer should not be allowed to sleep for at least 24 hours (albeit, usually only 36 hours, maximum), lest the potion’s effects still be a danger to his or her health.

Withdrawal: Simply coming off Calming Draught from a one-time or sporadic use will have very few side-effects; there may be slight nausea, a susceptibility to headaches, and mild agitation, but, more often than not, all one will feel as the Calming Draught wears off is a progressive dwindling of its effects, though it will be felt more acutely depending on the size and concentration of the dose. If one has a history of Calming Draught abuse or has developed a physical dependency, withdrawal will be much worse: nausea and vomiting, irritability, muscle spasms, restlessness, muscle and bone pain, anxiety and panic, chills, sweating, cramps, insomnia, hyperosmia, paresthesia, tachycardia, hypertension, nightmares, photophobia, depression and possible suicidal ideation, tremors, derealisation, depersonalization, dysphoria, loss of appetite, watery eyes, diarrhea, hypnagogia and hallucinations, and confusion have all been reported, with severity varying based on the length of use and the strength of the person’s dependence.

(Reply to this) (Parent)



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